Archive for the ‘Games’ Category

A quick mission created for Operation Flashpoint: Dragon Rising. Some sample code and “concept” code added for awesomeness. :D

Saturday, October 24th, 2009 at 06:52 | 0 comments
Categories: Games, LUA, Programming

As this is only a demo of the game that I’m playing, due to the fact that it’s not yet released properly, I can only give a brief overview of what I’ve seen so far.
Instantly on playing the game you’re given an animated cut-scene that explains things from the perspective of a runner. Runners are [...]

Saturday, November 1st, 2008 at 02:24 | 0 comments
Categories: Games, Review

With the recently E3 conference from Sony Computer Entertainment, it’s hard not getting excited. Their showcase was impressive, displaying titles that have never before been announced, and titles that make you want to cry with anticipation. The conference was 1 hour and 30 minutes, which is a fair amount of time, so I will digest [...]

Wednesday, July 16th, 2008 at 05:17 | 0 comments
Categories: Games, Review

So recently I picked up a (rather overpriced) copy of Unreal Tournament 3. Yea, as a game it’s pretty shit; that’s me being honest. However, the Unreal Engine and its resources for creating mods are fantastic, and this is actually the only reason I picked it up. As a starting point I reacquainted myself with [...]

Thursday, July 3rd, 2008 at 14:00 | 0 comments
Categories: Games, Programming
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If you’re in the dark as to what this game is then look no further; you’ll be in the dark even if you know what this game is. There is a lot of excitement over this installment of the Metal Gear Solid series and I have to seriously wonder – “Why?”
I’ve had this debate with [...]

Tuesday, July 1st, 2008 at 12:58 | 0 comments
Categories: Games
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Someone recently asked me how to make a loot window for WoW that stays where it last closed and doesn’t reset itself to the top left corner of the screen again. Well, I’ll be damned if I can remember, tbh. Most likely (but can’t remember) I did it by:

OnEvent LOOT_OPEN
if x/y co-ords exist then
[...]

Thursday, June 19th, 2008 at 19:25 | 0 comments
Categories: Games, Programming
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